Mobile app
iOS and Android, for your customers or your staff: loyalty, booking, ordering, tracking, field tools.
We build your company’s mobile app or game. Then we get it seen every day with motion design videos and AI influencers, plus a website alongside it.
Examples of screens we can build
From idea to app, then out to social. Sound on.
A website gets you found. An app stays in your customer’s pocket: it reminds them, rewards them and brings them back. Big brands have both, and sometimes a game too.
Leroy Merlin and Decathlon: AppKittie estimates, November 2026. These brands are not our clients.
The MVP is the first version of your app: the one feature that matters, working for real, on your own phone. From €7,500 you can test your idea without committing a full project budget. What you learn decides what comes next.
The final price depends on scope. It’s set in a written quote before the project starts.
One team for the product and for getting it noticed. No juggling a dev studio, a video agency and a consultant.
iOS and Android, for your customers or your staff: loyalty, booking, ordering, tracking, field tools.
A short game in your colours that people want to replay and share.
Built alongside the app: booking, payment, customer area. Designed to be found on Google and by AI assistants.
Animated videos made every day, up to three posts a day, across one or more accounts.
A character built around your brand, always labelled as virtual, and music made for your videos.
We start with an assessment: your customers, your channels, and whether an app is worth the spend.
Our tools turn out animated videos every day, in English or French and in each platform’s format. Your accounts stay active and your app gets known.
The same know-how we use on our own accounts (Life Systems Academy), applied to your app.
Screens to test within days, a working first version within weeks. The schedule is in writing before we start.
A workshop to pick the problem to solve, the screens that matter and what the app has to prove.
The first version: the essentials and nothing more. You test it on your phone while we build.
A few of your customers try it. We watch where they get stuck and fix it before launch.
App Store and Google Play, on your accounts and in your name. We prepare the listings and see them through Apple and Google review.
Store keywords, motion design videos, social content. We keep what works and drop the rest.
Our in-house tools handle the repetitive work. Our time goes into scoping, taste and review.

Entrepreneur and AI consultant. He scopes every project and owns the delivery.

3D, games and apps. He builds our production tools.

She runs content strategy, the publishing calendar and results tracking.

Independent consultant
SEO engineer and speaker. He gets your pages ready for Google and for the AI assistants that recommend businesses. His website
Often both. The website gets you found on Google; the app keeps customers close with notifications and loyalty. We start with the app MVP, and the website can move forward alongside it, quoted separately.
A first version that works: the core feature of your app or game, which you test on your own phone. Technically it’s ready for the App Store and Google Play, but it’s a foundation. We recommend building on it before you publish. Publishing and advanced development, such as payments or an admin back office, are quoted separately.
After the call, a written quote sets the price, schedule and payment plan. Nothing is invoiced until you approve it.
It depends on scope. Clickable screens within days, a working first version within weeks. The schedule is written into the quote before you pay anything.
You do. When the app is published, it goes on your developer accounts, in your name and at your cost ($99 a year with Apple, $25 once with Google). The website sits on your domain, and you get the code.
Whatever you choose. Store accounts and hosting are on you. Maintenance, advanced development and visibility are quoted separately, with no lock-in.
Yes, when it has a clear purpose: showing off a product, rewarding customers, hiring, drawing people to a trade-show stand. A short game gets shared far more easily than an ad.
Yes, as long as it’s disclosed. Every post carries a “virtual image” label, as French law no. 2023-451 of 9 June 2023 requires.
Yes. The website and visibility work are also available without an app, quoted separately.
In 30 minutes you’ll leave with a first idea of scope and budget for your app.
The 30-minute call is free, with no commitment.